The game is stressful enough solo and adding more players doesn’t ease that – it compounds it. Since I’m currently almost three levels higher then he is (and doing a lot more damage) I’m kind of a bit of a bully at the moment. Good because we’re a very destructive team but bad because we both can have an evil, selfish streak at times about kills. We’re still well short of buying up pets so unlike my two PC version characters, which each have one, we’re still reliant solely on each other. This allowed me to keep my role of holding off the hordes while he ran around and killed them.īack at the tavern we sold our random gear we didn’t need and bought a few improvements. Our skill points were different as well, as he put his into his own combat skills while I buffed my defenses. Once he had his electric aura, that found it’s way onto the main floor as well. My job was to block off everything the mobs could use as a path with my spiked and bouncer blockades while Omega spammed the area around the doors with his ensnare aura. By the end of the fifth wave though I think we had a good grasp on our teamwork. We took our lumps while trying to get together on planning our attack and defense, and Omega kept forgetting where the treasure chests were in between waves. Our first wave or two wasn’t very well managed. I opted to take the squire while Omega went both feet in on the deep end by making his first character the monk. How did the two of us do in our first try? Not bad, considering our more run-and-gun style. The game’s fun pacing is compounded by frantic coordinating when other players are involved. Omega and I recently put time in on Dungeon Defenders local multiplayer on the Xbox 360.
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